Module:T-Person
Appearance
Documentation for this module may be created at Module:T-Person/doc
-- Module:T-Person
-- Makes use of ICANNWiki's "Template Blueprint Framework" to render the "Person" template
local p = {}
-- ==================== Required modules ====================
local Blueprint = require('Module:LuaTemplateBlueprint')
local ErrorHandling = require('Module:ErrorHandling')
local LinkParser = require('Module:LinkParser')
local Achievements = require('Module:AchievementSystem')
-- ==================== Helper Functions ====================
-- Blueprint default: Create error context for the module
local errorContext = ErrorHandling.createContext("T-Person")
-- ================================================================================
-- IMPORTANT! TEMPLATE BLUEPRINT FRAMEWORK INSTRUCTIONS
-- CONTROL OF TEMPLATE FEATURES: THIS LIST SPECIFIES IN AN EXPLICIT MANNER WHAT FEATURES ARE TO BE CALLED/RENDERED BY THE TEMPLATE.
local template = Blueprint.registerTemplate('Person', {
features = {
title = true,
achievementHeader = true,
portraitCarousel = true,
logo = true,
fields = true,
achievementBadges = true,
socialMedia = true,
semanticProperties = true,
categories = true,
errorReporting = true,
}
})
-- Blueprint default: Initialize standard configuration
Blueprint.initializeConfig(template)
-- CONTROL THE VISUAL ORDER THAT EACH ASPECT IS RENDERED IN
template.config.blockSequence = {
'title',
'achievementHeader',
'portraitCarousel',
'logo',
'fields',
'achievementBadges',
'socialMedia',
'semanticProperties',
'categories',
'errors'
}
-- ================================================================================
-- TEMPLATE-SPECIFIC CALLS AND CODE
-- ELEMENT: ACHIEVEMENT HEADER
if template.features.achievementHeader then
local ElementAchievementHeader = ErrorHandling.safeRequire(errorContext,
'Module:ElementAchievementHeader', false)
if ElementAchievementHeader then
Blueprint.registerElement(ElementAchievementHeader.elementName, ElementAchievementHeader)
Blueprint.addElementToTemplate(template, 'achievementHeader')
end
end
-- ELEMENT: ACHIEVEMENT BADGES
if template.features.achievementBadges then
local ElementAchievementBadges = ErrorHandling.safeRequire(errorContext,
'Module:ElementAchievementBadges', false)
if ElementAchievementBadges then
Blueprint.registerElement(ElementAchievementBadges.elementName, ElementAchievementBadges)
Blueprint.addElementToTemplate(template, 'achievementBadges')
end
end
-- ELEMENT: PORTRAIT CAROUSEL
if template.features.portraitCarousel then
local ElementPortraitCarousel = ErrorHandling.safeRequire(errorContext,
'Module:ElementPortraitCarousel', false)
if ElementPortraitCarousel then
Blueprint.registerElement(ElementPortraitCarousel.elementName, ElementPortraitCarousel)
-- Add the element with a custom wrapper that creates a separate table row
Blueprint.addElementToTemplate(template, 'portraitCarousel', {
wrapperTemplate = '|-\n| colspan="2" class="person-portrait-row" |%s'
})
end
end
-- PROCESSORS
template.config.processors = {
-- SOI field processor
soi = function(value)
if value and value ~= "" then
return string.format("[%s Here]", value)
end
return value
end,
-- Languages field processor with native name display and semantic properties
languages = function(value)
if not value or value == "" then return value end
-- Use the NormalizationLanguage module for formatting display
local NormalizationLanguage = require('Module:NormalizationLanguage')
NormalizationLanguage.setShowNativeForms(true)
-- Process semantic property for languages
local SemanticCategoryHelpers = require('Module:SemanticCategoryHelpers')
local semanticOutput = SemanticCategoryHelpers.addSemanticProperties("language", value, "")
-- Return formatted display value with native names
return NormalizationLanguage.formatLanguages(value)
end
}
-- ================================================================================
-- ==================== Preprocessors ====================
-- Basic preprocessors
Blueprint.addPreprocessor(template, 'setPageIdField') -- Blueprint default
Blueprint.addPreprocessor(template, 'deriveRegionFromCountry')
-- ==================== Main Render Function ====================
-- Blueprint default: Render
function p.render(frame)
return ErrorHandling.protect(
errorContext,
"render",
function()
return template.render(frame)
end,
ErrorHandling.getMessage("TEMPLATE_RENDER_ERROR"),
frame
)
end
return p