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Module:T-Person

Documentation for this module may be created at Module:T-Person/doc

-- Module:T-Person
-- Makes use of ICANNWiki's "Template Blueprint Framework" to render the "Person" template

local p = {}

-- ==================== Required modules ====================
local Blueprint = require('Module:LuaTemplateBlueprint')
local ErrorHandling = require('Module:ErrorHandling')
local LinkParser = require('Module:LinkParser')
local Achievements = require('Module:AchievementSystem')

-- ==================== Helper Functions ====================
-- Blueprint default: Create error context for the module
local errorContext = ErrorHandling.createContext("T-Person")

-- ================================================================================

-- IMPORTANT! TEMPLATE BLUEPRINT FRAMEWORK INSTRUCTIONS
-- CONTROL OF TEMPLATE FEATURES: THIS LIST SPECIFIES IN AN EXPLICIT MANNER WHAT FEATURES ARE TO BE CALLED/RENDERED BY THE TEMPLATE.
local template = Blueprint.registerTemplate('Person', {
    features = {
        title = true,
        achievementHeader = true,
        portraitCarousel = true,
        logo = true,
        fields = true,
        achievementBadges = true,
        socialMedia = true,
        semanticProperties = true,
        categories = true,
        errorReporting = true,
    }
})

-- Blueprint default: Initialize standard configuration
Blueprint.initializeConfig(template)

-- CONTROL THE VISUAL ORDER THAT EACH ASPECT IS RENDERED IN
template.config.blockSequence = {
    'title',
    'achievementHeader',
    'portraitCarousel',
    'logo',
    'fields',
    'achievementBadges',
    'socialMedia',
    'semanticProperties',
    'categories',
    'errors'
}

-- ================================================================================

-- TEMPLATE-SPECIFIC CALLS AND CODE

-- ELEMENT: ACHIEVEMENT HEADER
if template.features.achievementHeader then
    local ElementAchievementHeader = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementAchievementHeader', false)
    if ElementAchievementHeader then
        Blueprint.registerElement(ElementAchievementHeader.elementName, ElementAchievementHeader)
        Blueprint.addElementToTemplate(template, 'achievementHeader')
    end
end

-- ELEMENT: ACHIEVEMENT BADGES
if template.features.achievementBadges then
    local ElementAchievementBadges = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementAchievementBadges', false)
    if ElementAchievementBadges then
        Blueprint.registerElement(ElementAchievementBadges.elementName, ElementAchievementBadges)
        Blueprint.addElementToTemplate(template, 'achievementBadges')
    end
end

-- ELEMENT: PORTRAIT CAROUSEL
if template.features.portraitCarousel then
    local ElementPortraitCarousel = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementPortraitCarousel', false)
    if ElementPortraitCarousel then
        Blueprint.registerElement(ElementPortraitCarousel.elementName, ElementPortraitCarousel)
        
        -- Add the element with a custom wrapper that creates a separate table row
        Blueprint.addElementToTemplate(template, 'portraitCarousel', {
            wrapperTemplate = '|-\n| colspan="2" class="person-portrait-row" |%s'
        })
    end
end

-- PROCESSORS
template.config.processors = {
    -- SOI field processor
    soi = function(value)
        if value and value ~= "" then
            return string.format("[%s Here]", value)
        end
        return value
    end,
    
    -- Languages field processor with native name display and semantic properties
    languages = function(value)
        if not value or value == "" then return value end
        
        -- Use the NormalizationLanguage module for formatting display
        local NormalizationLanguage = require('Module:NormalizationLanguage')
        NormalizationLanguage.setShowNativeForms(true)
        
        -- Process semantic property for languages
        local SemanticCategoryHelpers = require('Module:SemanticCategoryHelpers')
        local semanticOutput = SemanticCategoryHelpers.addSemanticProperties("language", value, "")
        
        -- Return formatted display value with native names
        return NormalizationLanguage.formatLanguages(value)
    end
}

-- ================================================================================

-- ==================== Preprocessors ====================
-- Basic preprocessors
Blueprint.addPreprocessor(template, 'setPageIdField')  -- Blueprint default
Blueprint.addPreprocessor(template, 'deriveRegionFromCountry')

-- ==================== Main Render Function ====================
-- Blueprint default: Render
function p.render(frame)
    return ErrorHandling.protect(
        errorContext,
        "render",
        function()
            return template.render(frame)
        end,
        ErrorHandling.getMessage("TEMPLATE_RENDER_ERROR"),
        frame
    )
end

return p